03 May 2005
02 March 2005
Another blog
07 February 2005
The End of Enterprise
Back to my initial question: WHAT THE HELL??? I like others must blame this on UPN and Paramount for moving the show to the Friday night slot (the infamous “Kill a show slot"). Maybe we can still save it.
NationStates
Jennifer Government: NationStates is a nation simulation game. You create your own country, fashioned after your own ideals, and care for its people. Either that or you deliberately torture them. It's really up to you.
Sounds fun. I already created my nation.
05 February 2005
... And Then I'm Gone
Funny thing is this is the second set in a row my first target is Nighty. gg.
Again, congrats to Cyph. gg.
Furion
F.F.F.
30 January 2005
The Wait
This Online Kinky Test - a vampire?!? 218 is kinda low score but i'm still young ;)
hehehe good work guys.
And if you're portuguese you might find this funny too.
And while we're on the topic:
In October 2004 it was discovered by MaxPatrol team that it is possible to defeat Microsoft® Windows® XP SP2 Heap protection and Data Execution Prevention mechanism.
Haven't read it yet tough.
24 January 2005
10 January 2005
Predictions
PS: For all who predicted I'd be back playing AS in no time: you're right... what can I say? I'm addicted to it.
05 January 2005
After the coma
Now that I'm out of AS I've been doing other stuff - catching up with the news (you know there was like this huge tsunami thing in Asia?), watching episodes from a few series and a few other things like studying and stuff. I imagine it's quite like waking up from a coma: you realize that the world around you has changed and you have a huge list of things to do - like installing that new hard drive you got for your birthday... ;)
06 December 2004
30 November 2004
Python and The World of Tomorrow
SCO.com got hacked again (screenshot) - with a lot of class. Their new slogan as far as I am concerned is "We own all your code pay us all your money." - damn good description of their business plan (tough the alternative would've been cool too: "All your codebase are belong to us"). For some reason, some people still think that defacing SCO's site is bad. Relax guys! I mean those people have called the OSS community a bunch of thieves, puppets, communists and probably, somewhere between the lines (or openly, didn't bother checking), terrorists. What more can they say? Somehow I don't think "vandals" will quite cut it. Kudos realloc dude.
Found the best Gnome 2.8 walk through yet.
The Unreal Tournment series have lots of cool mods but Damnation just rocks.
The upcoming Epia MS just made it into my "To Buy List".
25 November 2004
Return to Normality... Sorta
Anyway, I'm sure I'll eventually gather the patience and time to try Markdown - I've always liked TXT and hated anything ending with ML (like HTML) tough XML looks cool - and it starts with an X!!!
24 November 2004
Cooling Down
Time to cool down from the frenzy of the past few weeks. I've been playing a MMO (Massively Multiplayer Online) strategy game called Archspace. I had tried it before, months ago for about two weeks but the game ended before I actually learned how to play. This time, even tough I arrived late in the set (each time someone conquers the empire, the game resets) - id 915, the game lasted long enough for me to learn how to play and have a lot of fun. I knew three guys playing the game (all of which are my colleagues at Chefax R&D) and joined a council - a group of players who are usually allies - named SS Black Sun. We were in the top ten for most of the game and an offshoot named SS White Sun ended in tenth place but there were a few people missing there. I ended the game in an allied council, WD (WarDogs). The last few days of the set were absolutely brutal: the council that had been in the second place since I joined in was destroyed - we played a large part in its destruction. We took a lot of planets but lost a lot of ships. Than we had to deal with members of that council that had jumped out of it before its annihilation and in our weakened state we become a target for councils that wouldn't otherwise have dared attack us. Since Sunday morning up until Thursday morning we were continually at war. Then the game ended. While I didn't make it to the top ten, I ended in the 32nd place which I think is great for a first time. I owe this 'accomplishment' to my fellow council members, especially: Veanaro, Thorev, Nimlot, Tok'ra and xerux. I'm also in debt to our allies WD who helped me big time, even admitting me to their council and protecting me by sending me allied fleets when I was fleet-less and watching my planets being taken from me (this planet stealing from a fleet-less player is adequately called raping). WD finished in third place - way to go guys! The second place was taken by a subcouncil of the council that took the first place - Darkness Falls (DF).
Overall, coordinating a campaign over IRC and MSN messenger, sometimes with people from the other side of world was a lot of fun. Watching a mighty armada, MY Armada, be totally decimated in a single attack against a seemingly weaker opponent wasn't all that much fun to watch - even tough it was only a bunch of triangles (each representing a fleet). It was a lot more fun when after a series of lost battles, with the help of allies, we managed to take a much hated foe and watch as he was raped to death by various players (me included). The great thing about this MMO is that every opponent and ally is a real person, with dreams and hopes (except the empire which is vicious but simple AI - if you can even call it that :P). Each player is inherently different: when you crush them, some stay down, others try to get back up on their feet, some move on , others come back for revenge (and get beaten down again :D). Some are schizophrenic, others are paranoid. Some fearless to the point of being suicidal (coff coff) others are cowards. And like the jedis in KoTOR some only know how to solve their problems one way (:D) like jedi guardians and others always try diplomacy like jedi consulars.
Between strategy, battle tactics, management, diplomacy and spying, the fun never really ends - except when the set ends :(.
19 November 2004
HL2 & Steam
The world+dog knows by now that Valve has released Half Life 2, the much anticipated sequel to Hal Life. Unfortunatelly they also decided (read the discussion - example 1, example 2) that it is acceptable to treat their clients like crap just to annoy - not stop - software pirates. That's what DRM does in general but valve's steam is particularly good at it.
Guess who is not getting my money this xmas? That's right, valve! I'm not a big HL fan and I don't think it's worth humiliating myself giving money to people who would have no consideration or respect for me upon becoming their customer. Oh! And they would also treat me worse than a criminal. I've bought very few albums (almost none) this past 4 or so years because of the way the record labels (RIAA) treat their customers, if more VG developers start doing business the way valve is, I'm switching to some other form of entertainment - maybe board games.